This is about both blueprints and C++.
I have array of strings, player can select them, every string should execute binded function.
Problem is I don’t know how to create bindable array delegates.
What i have:
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FUniversalConsoleEvent);
....
UPROPERTY(BlueprintReadWrite, Category = output)
TArray<FUniversalConsoleEvent> actions;
Good thing is that blueprint can see this array.
Bad thing is that blueprint see this as dead-end:
How create array of delegates so, that i can bind events to elements of that array?