Physics performance optimization techniques?
I was wondering if anyone could share any physics performance techniques.
Currently, I'm seeing performance issues with skeletal mesh physics assets, created in the PHaT editor.
I'm proficient in C++ and more than happy to mark up my physics assets, if you think this will drastically yield better performance?
Thanks a million, in advanced :)
asked Aug 16 '15 at 08:42 PM in C++ Programming
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