stop particles from going through walls
I'm having serious trouble getting my particle system to collide against walls correctly. What is happening is I am spawning a particle system attached to the character mesh. The particle system is a sort of light explosion, with particles spawning from the player and spreading out in a 360 degree radius bouncing off walls and moving freely. For the most part, this all works exactly how I want it to,
The problem is that when my character stands close to a wall, particles are going right through the walls? any one have any idea what could be causing this? I really need help and iv been experimenting with with this for 2 days now and cant seem to figure out the solution.
asked Aug 16 '15 at 09:15 PM in Using UE4
you have to add collision (scene depth) and use cpu particles
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