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GearVR Blueprint Game suddenly not packaging


After a great struggle, I finally got something basic running in my GearVR. Sadly the success was short lived. I cloned my first attempt, added another bot and added a line trace to the Player Controller and now it's saying "packaging failed". I attempted to look through the output log (although I don't really know what I'm looking for) and found it was giving me 18 errors like this [file path]784: error: package R does not exist. I've attached more of the output log.

So I followed the file path and grabbed my old files from the directly, and pasted them in, and I still get the same errors. Even after removing the bog and line trace BP code I added, so they technically should be identical, however I'm still unable to compile. Any help would be amazing, I'm trying to show off what to my GM why we should be using VR and I have to show it in 2 days!



UE Output

Product Version: UE 4.8
output.txt (21.0 kB)
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asked Aug 17 '15 at 10:38 AM in Packaging & Deployment

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Okay it looks like the issue is with right clicking in the Epic Games launcher and cloning the project. I copied my original folder and renamed it and the new version runs fine!

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answered Aug 17 '15 at 10:44 AM

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