Hey
I downloaded ocean project here:
When I loaded project and tried to “Play” it, UE4 crashes.
This is happening first time for me.
I’m using UE4 4.8 compiled from source codes.
Error Message:
Pure virtual function being called while application was running (GIsRunning == 1).
Error Log:
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\UnrealEngine-4.8\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 317]
Pure virtual function being called
"
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\unrealengine-4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\unrealengine-4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\unrealengine-4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_Core!PureCallHandler() [d:\unrealengine-4.8\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:319]
msvcr120
UE4Editor_UnrealEd!FEditorViewportClient::IsPerspective() [d:\unrealengine-4.8\engine\source\editor\unrealed\private\editorviewportclient.cpp:1244]
UE4Editor_UnrealEd!FEditorViewportClient::GetViewLocation() [d:\unrealengine-4.8\engine\source\editor\unrealed\public\editorviewportclient.h:371]
UE4Editor_OceanPlugin!UInfiniteSystemComponent::TickComponent() [d:\unrealengine-4.8\oceanproject_4.8_beta\plugins\oceanplugin\source\oceanplugin\private\infinitesystemcomponent.cpp:41]
UE4Editor_Engine!UActorComponent::ConditionalTickComponent() [d:\unrealengine-4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:1108]
UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\unrealengine-4.8\engine\source\runtime\engine\private\components\actorcomponent.cpp:656]
UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() [d:\unrealengine-4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:113]
UE4Editor_Engine!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() [d:\unrealengine-4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:753]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\unrealengine-4.8\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\unrealengine-4.8\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\unrealengine-4.8\engine\source\runtime\core\private\async\taskgraph.cpp:991]
UE4Editor_Engine!FTaskGraphInterface::WaitUntilTaskCompletes() [d:\unrealengine-4.8\engine\source\runtime\core\public\async\taskgraphinterfaces.h:192]
UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\unrealengine-4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:232]
UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\unrealengine-4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:643]
UE4Editor_Engine!UWorld::RunTickGroup() [d:\unrealengine-4.8\engine\source\runtime\engine\private\leveltick.cpp:697]
UE4Editor_Engine!UWorld::Tick() [d:\unrealengine-4.8\engine\source\runtime\engine\private\leveltick.cpp:1186]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\unrealengine-4.8\engine\source\editor\unrealed\private\editorengine.cpp:1339]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\unrealengine-4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\unrealengine-4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [d:\unrealengine-4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\unrealengine-4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\unrealengine-4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
Running with Windows 7 and using AMD videocard.
Any idea what might be wrong here?