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[Closed] Cell Shading in Postprocess セルシェーディングのポストプロセス




M_CellShading というマテリアルから Material Instance を作成して、Postprocess Volume の Blendables に作成した Material Instance を設定することで、ポストプロセスで使えるようになります。 あとはレベルに配置した Actor のRender Custom Depth にチェックを入れれば適用されます。


  • ToonSampleがセル塗り用のLookupテクスチャ

  • Quantize Levelをシーンのカラーに掛けて、小数部分をカットし(単純なカットではなく上記ToonSampleで切り分けます)

  • Modulate After Quantizeを再度掛けて、もとの明るさに戻します

  • Outline Colorをベースの色に掛けてアウトラインの色にします

  • Outline Thicknessでアウトラインの太さを調整します

  • Outline Sharpenessでアウトラインのシャープさを調整します

  • Saturationで彩度を調整します(ゼロで彩度を調整しません)

  • Saturation Offsetより明るい部分の彩度を下げ、暗い部分の彩度を上げます


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asked Apr 11 '14 at 08:20 PM in Japanese

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The question has been closed Apr 14 '16 at 07:02 AM by Nori Shinoyama for the following reason:


1 answer: sort voted first

Informational, closing

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answered Apr 14 '16 at 07:02 AM

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Nori Shinoyama STAFF
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