Ragdolls not syncing
Okay So I got both the client and server to see the character Rag doll the problem is that the positions are not sync how do i go about this
As you can see the ragdolls are not in the same positions and I really need them to have sync positions
asked Aug 17 '15 at 07:45 PM in Blueprint Scripting
I maybe wrong but I believe physics based interactions do not sync over the network. This would include ragdoll's in that. One PhysX / the physics system that's over each machine calculates there own physics interactions.
If that is indeed that case as I understand it, then it will not be a easy process.
I found this entry that appears to be what you are looking to do. It's by no means a easy process though. https://answers.unrealengine.com/questions/79791/replication-of-a-physics-ragdoll.html
answered Aug 17 '15 at 10:07 PM
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