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Ragdolls not syncing

Okay So I got both the client and server to see the character Rag doll the problem is that the positions are not sync how do i go about this

alt text alt text

As you can see the ragdolls are not in the same positions and I really need them to have sync positions

Product Version: UE 4.8
ragdoll.gif (382.5 kB)
ragdollbp.gif (364.8 kB)
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asked Aug 17 '15 at 07:45 PM in Blueprint Scripting

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I maybe wrong but I believe physics based interactions do not sync over the network. This would include ragdoll's in that. One PhysX / the physics system that's over each machine calculates there own physics interactions.

If that is indeed that case as I understand it, then it will not be a easy process.

I found this entry that appears to be what you are looking to do. It's by no means a easy process though. https://answers.unrealengine.com/questions/79791/replication-of-a-physics-ragdoll.html

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answered Aug 17 '15 at 10:07 PM

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