x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Unreal is filling my SSD, How can i fix that?

I got a 116 GB SSD and im using it to run Windows and some important apps, except UE4, a huge app that i have stored on my 2 TB HD, and after the Lightmass process and some days working on different maps, its is filling my SSD in a short period of time, i understand lightmass have to store the record files on a folder on the main HD C: so i changed the storage folder to my 2 TB HD, (i did this on the Swarm Agent Tool, on settings) but it keeps filling my SSD, and its just 20 MB free, after a format that i did just 1 week ago.

  • I noticed a folder on appdata/roaming that is named with the unreal engine versions and its constant fulled with many arquives and many GB (15-20), i dont know if this really matter but i would like to know if there is a way to seek and change the unreal storage folder on my main SSD.

Thanks for your time!

Product Version: UE 4.8
Tags:
more ▼

asked Aug 17 '15 at 10:11 PM in Using UE4

avatar image

Electroshift_Developer
11 5 7 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

It would be the cached shaders/code from your projects and vault items, they are stored in .ddp files. I beleive it's safe to remove these if you are the only one linked to any projects. https://docs.unrealengine.com/latest/INT/Engine/Basics/DerivedDataCache/

To remove these safely, close all unreal related items like the client and editor, go to your epic games folder, and search for .ddp, sort by size and delete and delete them all. https://gyazo.com/ad11b0dfc1e2a9ed4d89f06d532ebe3e
Open one of your projects.
In the content browser go to your filter settings, enable everything but Other Filters
Ctrl+A on everything in the browser and Right Click them Depending on the amount of shaders that need to be recompiled and your computers specs this will take a long time and may crash the engine Do this twice to make sure all of the shaders are cached so you get better performance down the line.

Not entirely sure if there is a way to change the directories of these files, but do this when ever you need space.

more ▼

answered Apr 08 '16 at 02:07 AM

avatar image

DP Studio
107 14 15 19

avatar image GameCr3atrz Mar 05 '17 at 05:07 PM

I see no ddps.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

Another thing you can do to free up some space is to disable hibernation. It is not necessary, because you have sleep mode.

This is how I do it....I have windows 10 and it gave me an extra 15gb.

https://www.google.com/webhp?sourceid=chrome-instant&rlz=1C1CHZL_enUS689US689&ion=1&espv=2&ie=UTF-8#q=disable%20hibernation%20windows%2010

more ▼

answered May 09 '16 at 04:21 PM

avatar image

worldlearner0411
88 5 9 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question