How do I work with the Camera Manager?

C++ or Blueprint?

I have no idea if this is a stupid question, but so far the Camera Manager class seems to be the only way to constrain yaw, roll, and pitch. I’d like to add this constraint to my Follow Camera so when the camera rotates it doesnt face the character model 2 inches away from its face.

Ive been looking for about 4 and a half hours now for info about the Camera Manager and Ive come across no tutorials or videos or anything really…which makes me wonder if Im really dumb or this is actually tricky.

Anyways thanks for reading!

Any progress now ? I want to know 2