So I’m getting a random issue with calling Sounds or Sound Cues from within my Character Blueprint with a Play Sound at Location or the Play Audio Component node.
Basically the sound will sometimes play okay, and other times it will come through horribly distorted, but it’s really random which it’s going to do. And other instances, the audio as a whole starts off fine but randomly distorts in the process of playing it, sometimes to the point that the entire audio file is actually taking longer to play.
In either instance, the sound is so horribly garbled by whatever mystery lag is effecting it, that it’s just not usable, even though graphically everything still seems to be running fine. I’ve tried adjusting the volume multiplier, attenuation, and a few other random settings, and it doesn’t seem to help with the issue at all. It’s not like most of them are really big or long sounds either, they’re mostly basic melee sound effects for swinging at or hitting an enemy, so they’re not too elaborate, although they are sometimes played in rapid succession or simultaneously by either the Player or AI characters…
Anyone else getting this, or have some suggestions on how to find and fix the cause of this?