Servertravel (UE 4.8.3) client problem
i have a problem with the "execute Console Command" in Blueprints. First of all, i have 3 levels. The first level is the main_menu level, second the hosting Level and at least the Level_01. I create a session in the main_menu level and the players join the hosting level. If the Host(server) press the "Start" button i want that all players travel to the Level_01: In "MyGameMode" i checked the "Use Seamless Travel" box :).
First Pic (in the Hosting widget) :
Second Pic (in MyPlayerController). I Call a event with Replicates: Run on Server and Reliable is checked:
The next Pic (in MyGameInstance) :
So... if i pressed the play button (both players are on the hosting-Map):
that works perfectly. Now if i press the start button (only pressable as Server). All Clients travels.. On serverside i can spawn my character, but the client shows this (right window):
Any ideas? It seems that the client doesn't call the "Begin Play Event" on the level-blueprint... I maked a "printString-Node" and only the server printed this string...
Thank you :)
asked Aug 18 '15 at 12:58 AM in Blueprint Scripting
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