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Servertravel (UE 4.8.3) client problem

Hey guys,

i have a problem with the "execute Console Command" in Blueprints. First of all, i have 3 levels. The first level is the main_menu level, second the hosting Level and at least the Level_01. I create a session in the main_menu level and the players join the hosting level. If the Host(server) press the "Start" button i want that all players travel to the Level_01: In "MyGameMode" i checked the "Use Seamless Travel" box :).

First Pic (in the Hosting widget) : alt text

Second Pic (in MyPlayerController). I Call a event with Replicates: Run on Server and Reliable is checked: alt text

The next Pic (in MyGameInstance) : alt text

So... if i pressed the play button (both players are on the hosting-Map): alt text

that works perfectly. Now if i press the start button (only pressable as Server). All Clients travels.. On serverside i can spawn my character, but the client shows this (right window): alt text

Any ideas? It seems that the client doesn't call the "Begin Play Event" on the level-blueprint... I maked a "printString-Node" and only the server printed this string...

Thank you :)

Product Version: UE 4.8
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asked Aug 18 '15 at 12:58 AM in Blueprint Scripting

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avatar image DoktorGauss Aug 18 '15 at 02:24 AM

Guys, i found a temporary solution: "Temporary workaround (as suggested on other threads) is to disable "Use Single Process" under PLAY > advanced options > multiplayer and also change "Editor Multiplayer Mode" to "Play As Client".

found here: https://answers.unrealengine.com/questions/233233/bug-480-p3-default-pawns-dont-spawn-after-seamless.html

I package the project tomorrow and I'll testing it with a friend via steam. See u soon ;D

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