Hi, as far as I know from reading over here, each player in a game instance with one or more players has a player index value given to it. If there’s only one player that’s 0, and if there are more it’s higher (1,2…; it’s an integer), and each index is associated with a Player Controller and a Player Character (that’s why it appears a “Player Index” node in functions such as “Get Player Controller”).
I’m trying to achive a local multiplayer, so the first player has Player Index 0 and the second is to have Player Index 1; however even I’m spawning a character and then usign “Spawn Default Controller”, the Player Index remains as 0 (doesn’t increase to 1), and so it doesn’t allow input controlling the second character in that local game instance (it can be done in client-server contexts, though, but that’s not what I’m looking for now).
Player Index doesn’t automatically increase when spawning a new controller, so how can I incease player index?