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How automaticly create actors when meshes and textures are already imported?


I have a lot of muscles. For each of them was created folder which contains meshes (parts of muscle) and textures. For example, folder "deltoid" contains 3 muscles which belongs to deltoid and parts of each of them:

alt text

For initializing 200 muscles it seems wrong idea to do it manually. At least, because making changes will be much harder.

So, is it possible write some bat / python / another script which done it automaticly? Or some tips with C++? As I see actors created after BeginPlay() or in PostInitializeComponents() is temporal and can`t be saved. And new actors can`t be added in constructor of own class (inherited from AActor) because GetWorld() return NULL consequently spawning isn`t possible.


Product Version: UE 4.8
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asked Aug 18 '15 at 06:45 AM in C++ Programming

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