Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

How automaticly create actors when meshes and textures are already imported?


I have a lot of muscles. For each of them was created folder which contains meshes (parts of muscle) and textures. For example, folder "deltoid" contains 3 muscles which belongs to deltoid and parts of each of them:

alt text

For initializing 200 muscles it seems wrong idea to do it manually. At least, because making changes will be much harder.

So, is it possible write some bat / python / another script which done it automaticly? Or some tips with C++? As I see actors created after BeginPlay() or in PostInitializeComponents() is temporal and can`t be saved. And new actors can`t be added in constructor of own class (inherited from AActor) because GetWorld() return NULL consequently spawning isn`t possible.


Product Version: UE 4.8
scr_1.png (91.5 kB)
more ▼

asked Aug 18 '15 at 06:45 AM in C++ Programming

avatar image

44 12 14 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question