REINST references bug still exists in 4.8.3
Using 4.8.3, Blueprint-only project.
We currently have a problem with one one particular component referenced in 4 other classes (PlayerController, AIController, HUD and another component). Whenever we edit the CombatComponent Blueprint (adjusting any of its functions), its references in all these other classes are replaced by REINST references, e.g. "REINST CombatComponent C 326 Reference", which are not compatible with the normal reference and need to be cleaned up manually.
I've read that this happens because of circular dependencies, so I'm going to refactor the code to see if this helps. Still, I figured you need to know about this persistent bug.
asked Aug 18 '15 at 07:52 AM in Bug Reports
I was able to reproduce this error and have entered a bug report, UE-20317, to be assessed by the development staff.
answered Aug 24 '15 at 05:48 PM
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