Greetings Gurus,
I believe this question is a topic of discussion since ages. (At least no engine could provide a feasable solution to me to date).
The Streetfighter scenario:
Actor A punches another Actor B deforming its mesh on impact.
Everything I found so far leads to extensive manual animation work with morph targets controled by continuous distance calculation of actor A fist to actor B collision target.
But that would imply a predifined impact point instead of realtime calculated like e.g. in a motion tracking controled fighting game.
Does UE4engine provide a feasable solution for this problem? Without having to define hundreds of morph targets?
Thanks for you advice in advance.