Spawn a set of particles at predetermined locations.
I wish to spawn a set of particles, essentially points, according to the locations stored in a FVector array. What happens to it post spawn is nothing. Every point should just be a point hanging in 3D space. If the lifetime is infinite or if I respawn them every n seconds is of no concern.
As a side question, is there a way to render a 200000 point pointcloud in UE4? I so not want 200000 meshes being rendered as I can predict that reduces UE4 to Powerpoint.
Thank you in advance.
asked Aug 18 '15 at 06:48 PM in C++ Programming
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