How could I fix wrapping UVs error?
Hi, everyone. I'm having a problem when I convert a BSP object into a static mesh. In fact, when I build the level, it gives me the "Object has wrapping UVs" error. [img 1] The object I made is this: (is it a problem if there are two overlapping BSPs?) [img 2] I've also tried to set the lightmap index to 1 but nothing changed. Here are UV channels 0 and 1: [imgs 3 and 4] Could you help me? P.S. sorry for my bad english
Occasionally I get problems like that when my lightmap resolution is too small, though that may not be your problem.
To test, try increasing your 'Min Lightmap Resolution' to 128 or 256 and then 'Apply Changes'. If this doesn't fix it, then feel free to set it back to 64.
When it isn't a matter of the resolution being to small, I typically do a more complex unwrapping of my mesh in 3DsMax and that fixes it. Though I am not familiar enough with BSP objects to know if you can do that.
answered Aug 18 '15 at 08:18 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here