Trying to get a projectile to go in a straight line

Hello, right now I’m programming for a 2D platformer. The only thing I have left to do for the main character is set up his blaster to fire in a straight line ahead of him. I used the third person shooter template to get the blaster up and running but when it spawns the bullets just fall to the ground.

This is the bullet blueprint:

And this is the Blueprint for the Main character when he fires the gun:

Is there a function or something in the Projectile Movement component that allows it to be fired in a straight line?
Thank you.

Set “Projectile Gravity Scale” to 0

Tried it, still falls to the ground.

Nvm, got it working, thanks!