How to change the text render component text

I’m looking for a way to modify a text component I have on a character class. I looked over the butterfly example and the text display in that seems overly complicated. Anyone know of a simple way to access the text inside the character class attached as a component? All I need to do is swap out a single word. It’s not even going to be lengthy bits of text. However, I would like to be able to do this on the fly. I’m using it as a form of debug for my Behavior Tree. But instead of using a print to have it display in the upper left corner of my screen I would like it to display directly above my character class that I’m using.

Text Render Component should show up as variable, put “get” of it, grab output it and drop it on empty space and list of compatible nodes will show up, search for “Set Text” or “Get Text” whatever you want to do :slight_smile:

Set Text only works with BeginPlay for me? if i setup any other event nothing happends

Set Text only works with BeginPlay for me too in 4.13