Overriding a Function in Blueprints
I have a Blueprint called "BP_Projectile", and it contains a function called "HitTarget". I made a new blueprint called "BP_Projectile_Pistol" that inherits from "BP_Projectile", and I would like to override the "HitTarget" function, but I'm not sure how.
What I've done so far is simply create a new function in "BP_Projectile_Pistol" and try to rename it "HitTarget", but I then get an error that reads, "HitTarget is already in use by another variable or function!" Is overriding even possible, and if so how can I do it?
asked Apr 12 '14 at 12:07 AM in Blueprint Scripting
I found the answer in another post:
answered Apr 30 '14 at 10:46 AM
answered Oct 24 '17 at 07:12 AM
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