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Stopped matinee on listen server still plays on client connected later

Listen server starts playing a matinee. Through some blueprint script on level blueprint, it stops playing.

A client connects to the game. the matinee is still playing, it is not on the listen server any more.

What gives? I've tried setting play on level load true, and changing to false and manually playing it through level blueprint I've tried running stop on it in various places in various ways through blueprint. I've tried "Client Side Only" true and false. I've tried setting matineeactor to loop and not loop.

None of these things seem to matter... no idea what's going on here.

This has to be something somebody has encountered, this is not a complex scenario.
The matinee contains a director track, and a camera track.


Product Version: UE 4.8
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asked Aug 19 '15 at 03:15 AM in Blueprint Scripting

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,I also have this question.Have you solved this problem?

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answered Jan 20 '17 at 10:03 AM

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