Toggle Visibility of UMG Widget
Hello AnswerHub! I'm a beginner with Blueprints in UE4 and am looking for a bit of help with making a BoxTrigger Set the visibility to my Horizontal Box in my UMG Widget Blueprint. I have in my current Blueprint:
My Level Design BluePrint:
This works and prints out "Testing" in the top right.
And here is my Horizontal Box that I want to make visible on pressing space:
Can only of you give a detailed explanation of how to set the visibility to be visible?
asked Aug 19 '15 at 05:55 AM in Blueprint Scripting
Hope I don't lose you here, I'll do the best I can to explain.
Here's a simple image of the last step, I didn't create all the interfaces and such:
Should be all you need! It's as about as detailed as I can get without doing a video for you or creating an entire new project and ScreenShooting everything.
Hope this helps! If so, I would appreciate it if you could accept the answer by clicking the check mark located under the arrow keys next to the answer. When done correctly, the answer will highlight green! As much time/effort as I put into the answer, an Upvote would be awesome too, but I won't push my luck ;) Any other questions just let me know.
@jtsmith I know this is post is answered, but I wanted to piggyback off of your suggestion. I am working on a multicharacter RPG, and am applying what you suggested. How would I use this so it hides the ability widgets for other characters but displays the current characters ability widget?
answered Jun 04 '17 at 10:39 PM
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