Spawned actor showing up in world outliner but invisible

Hi!

So I’m following the C++ tutorial series on youtube, currently at video #13. - YouTube

He creates a quick TEMP blueprint to spawn the battery. Everything works fine so far,only that the spawned battery is not visible ingame. It is spawned though because I can see it in the World Outliner. I also changed the spawned actor to a fire particle system and it worked. So the problem is in the BatteryPickup Blueprint itself. It has a static Mesh (inherited) and there’s the parent Pickup-class and the BatteryPickup as a child-class.

I’ve found similar issues like this already (Blueprint Inheritance not support in cooked/build game - Blueprint - Unreal Engine Forums) , but with older versions of the engine. Is it still a bug ? No matter what I do, I can’t make it visible in the game. Can anyone tell why this is ? :frowning:

Thanks in advance!

So yea, I just did the tutorial with Version 4.4 (same version with which the tutorial was made) and the BatteryPickup just spawns fine.

There must be something wrong with the spawning behavior in 4.8.3 when you want to spawn a custom made actor from C++ in a blueprint…