Hi!
So I’m following the C++ tutorial series on youtube, currently at video #13. - YouTube
He creates a quick TEMP blueprint to spawn the battery. Everything works fine so far,only that the spawned battery is not visible ingame. It is spawned though because I can see it in the World Outliner. I also changed the spawned actor to a fire particle system and it worked. So the problem is in the BatteryPickup Blueprint itself. It has a static Mesh (inherited) and there’s the parent Pickup-class and the BatteryPickup as a child-class.
I’ve found similar issues like this already (Blueprint Inheritance not support in cooked/build game - Blueprint - Unreal Engine Forums) , but with older versions of the engine. Is it still a bug ? No matter what I do, I can’t make it visible in the game. Can anyone tell why this is ?
Thanks in advance!