180º Root Motion Rotation went wrong!

I made a animation in Maya only rotating my AI character 180 degrees, bake my animation then send to unreal to activate the root motion…

Everything was ok until i notice that rotation doesn’t looka right…some degrees are off…and the major problem is after a couple of minutes the rotation went wrong…the character needs to look forward and now he is looking to the left/right…

HOW I CAN FIX IT?

Hi! Did you found any solution? I have the same problem.
[1]: https://answers.unrealengine.com/questions/332002/character-rotation-isnt-precise-how-to-fix-this-ro.html