Spelling error in the Unreal documentation

Hi, I wasn’t sure where to report this but there is a spelling error in the Slate UI doc. Third example for adding a widget to the viewport.

GEngine->GameViewport->AddViewportWidgetContent(
    SAssingNew(MyWidgetPtr, SWeakWidget)
    .PossiblyNullContent(MyWidgetClass)
);

It says SAssingNew instead of SAssignNew

Hi Cauchemar,

I have made this type change, however, it will not be updated online until we publish again in the next week or two.

Thanks for helping improve the documentation!