Static texture rotation

Is there a way to give a static rotation to a texture within a material? I have been trying to use the Rotator node but this always animates the rotation. I simply want the texture to be tilted about 20 - 30 degrees and remain in that position.

Does anyone know how to do this?
The texture is tiled so I cannot do this rotation in Photoshop.

the rotator node only “animates” when the timer input is set. but a scalar/vector 1 node doesnt apply time, resulting in static rotation.

gets example

5.5 seems to be about 45 degrees, 11 is 90 degrees.
You might want to put a panner with a constant after the rotator for additional control :slight_smile:

Thanks a lot, it works like a charm!