I’ve been trying to find the cause of some network lag issues I’m having, so I found the “stat net” console commmand, but I need some help understanding what I’m looking at:
Now several of these properties are self-explanatory, but I would appreciate it if someone could elaborate on the most important stats, acceptable ranges thereof, and clear indicators of problems.
Some more specific questions I have on the topic are:
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How is ping calculated when I run two instances of the game on the same machine?
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Does ‘ProcessQueuedBunches’ refer to RPCs waiting to be sent? And what would be considered an acceptable ‘CallCount’ ?
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What exactly is the difference between ‘Num Considered Actors’ , ‘Num Prioritized Actors’ and ‘Num Relevant Actors’?
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Does a lower count of ‘Num Replicated Actors Sent’ than ‘Num Replicated Actor Attempts’ indicate a problem?
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What does the term 'Bunches" refer to?
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What would EpicGames set as a limit for ‘In Rate’ / ‘Out Rate’ / ‘ProcessQueuedBunches’ / ‘NumNetworkedActors’ / ‘NumRelevantActors’ for a game, such as Fortnite or Unreal Tournament?
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Is there any more documentation or guides on network efficiency (beyond the Intro to Blueprint Networking series)?
Any helpful information is much appreciated!