Alan Wake "Taken" effect
So my team is looking into replicating a sort of effect similar to that of "The Taken" in Alan Wake. The effect is essentially a blurry/glitch sort of silhouette, an effect we wish to achieve on enemy faces in our game. I'm at a bit of a loss as to how to make something similar, maybe one of you glorious chaps has an idea?
For reference: https://www.youtube.com/watch?v=sBtPSDyESnY looking at the man with the hatchet here.
So far the only thought I have is maybe a particle with a refraction positioned around the character, just enough to occasionally move the silhouette.
asked Aug 19 '15 at 10:36 PM in Rendering
This is a combination of effects. Your idea of having distorted particles is good. Plus added black smoke effect spawned on the mesh itself. To get the distorted silhouette you could render the characters to the custom depth and use a distorted version of it post processing effect.
Tom Looman has a good article on custom depth: http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/
answered Sep 03 '15 at 01:33 PM
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