Alan Wake "Taken" effect

So my team is looking into replicating a sort of effect similar to that of “The Taken” in Alan Wake. The effect is essentially a blurry/glitch sort of silhouette, an effect we wish to achieve on enemy faces in our game. I’m at a bit of a loss as to how to make something similar, maybe one of you glorious chaps has an idea?

For reference: Lens of Truth: Alan Wake Gameplay Battle with "The Taken" ( Carl Stucky ) - YouTube looking at the man with the hatchet here.

So far the only thought I have is maybe a particle with a refraction positioned around the character, just enough to occasionally move the silhouette.

This is a combination of effects. Your idea of having distorted particles is good. Plus added black smoke effect spawned on the mesh itself. To get the distorted silhouette you could render the characters to the custom depth and use a distorted version of it post processing effect.

Tom Looman has a good article on custom depth:

Hello -

Adding to Roel’s comment, you can do a lot by manipulating the UV’s of your Custom Depth Pass. Here is an example project with the Standard UE4 Guy rendered entirely as a custom depth “Shadow”

61579-postprocesseffect.gif

Eric Ketchum

[Test Project 4.9.2][2]

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