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Custom AISense in Blueprint

I noticed you can create a blueprint derived from AISense_Blueprint, probably to create a new sense. But I couldn't figure out how to use it.

Could anyone show a simple example? Say, to return all StaticMeshActors within the controller's line of sight.

Product Version: UE 4.8
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asked Aug 20 '15 at 02:51 AM in Blueprint Scripting

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avatar image Ixiguis Sep 02 '15 at 01:53 AM


avatar image dzeligman Sep 02 '15 at 09:17 PM

If you have those static mesh actors register as sight targets/source for the sight sense, wouldn't that provide the information you need?


avatar image Ixiguis Sep 04 '15 at 05:28 PM

Oh I didn't know that, and that's pretty awesome! Thanks for the info!

But I'd still like to know how to create a custom sense in blueprint.

avatar image rit Apr 23 '17 at 03:14 AM

I'm facing the same problem here.

Is is possible to create custom sense in blueprint?

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