Custom AISense in Blueprint

I noticed you can create a blueprint derived from AISense_Blueprint, probably to create a new sense. But I couldn’t figure out how to use it.

Could anyone show a simple example? Say, to return all StaticMeshActors within the controller’s line of sight.

Bump…

If you have those static mesh actors register as sight targets/source for the sight sense, wouldn’t that provide the information you need?

PerceptionSystem->RegisterSource

Oh I didn’t know that, and that’s pretty awesome! Thanks for the info!

But I’d still like to know how to create a custom sense in blueprint.

I’m facing the same problem here.

Is is possible to create custom sense in blueprint?