How do I make a skylight only affect part of my map
So I have a water texture and in order for the texture to be seen I need to light it with a skylight. The problem with having a skylight in my game is that it affects another room in the same map. I don't want that room to be affected with the skylight however I need to skylight to light up my water texture. So is there a way to light up my water texture without a skylight or is there a way to have the skylight only affect part of my map and not the whole thing?
asked Aug 20 '15 at 03:44 AM in Rendering
the skylight by default would light everything in the world with the same light.
Take a look here: it is the documentation surround Light propagation volumes.
You could use it to block sky light travelling through the volume if placed between skybox and your room(do not cover your room in it)
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