How do I make a skylight only affect part of my map

So I have a water texture and in order for the texture to be seen I need to light it with a skylight. The problem with having a skylight in my game is that it affects another room in the same map. I don’t want that room to be affected with the skylight however I need to skylight to light up my water texture. So is there a way to light up my water texture without a skylight or is there a way to have the skylight only affect part of my map and not the whole thing?

the skylight by default would light everything in the world with the same light.

Take a look here: it is the documentation surround Light propagation volumes.

You could use it to block sky light travelling through the volume if placed between skybox and your room(do not cover your room in it)

Is it possible to disable the skylight via blueprint? So if the player overlaps with a trigger then the skylight is disabled?

It’s not working. Where am I supposed to place the post process volume? I covered my room with it and I then put it over the room and at all sides of the room. So how can I block the skylight?

not sure about disabled, but you could alter its intensity.
The drawback to changing its intensity… if you look outside while inside… it’ll be darker out than if you were also out there.

That’s actually fine because I only need the outside lighting just once and for the rest of the level you’re inside the room. So you’re saying that lowering the intensity would make my rooms look normal again?

IF the skylight is affecting the rooms, you could reduce the skylight intensity to zero to remove the effect of the skylight lighting altogether.

However - if the skylight is set to Static, the lighting will be baked, and unchangeable.