Hi, I’m working on AI Perception hearing sense and was wondering what the option ‘LoS Hearing Range’ does. Does it make sure that only sound sources with a direct line of sight to the player are registered? Or is it the equivalent of ‘Lose Sight Radius’? Also what effect does altering it’s value achieve in regards to the hearing capabilities of a pawn?
Suggestion: There’s no tooltip for this option except for showing it’s name. It would be great to have some more info regarding it in the Editor. Thanks!
Looking through the source code today (version 4.13.1), it doesn’t look like this does anything at the moment apart from display a different radius in the debugger. Perhaps an upcoming feature?
I think Ben above nailed it as the source code reflects what he said… but, the SC is huge, so maybe something was overlooked. Where did you get the above information? Thx.