x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Object has wrapping UV's error

I get that error message when I build my scene after I made a custom mesh. I've been trying to figure out what's wrong and I can't seem to figure out how to generate UV's.

Product Version: UE 4.8
Tags:
more ▼

asked Aug 20 '15 at 05:29 AM in Rendering

avatar image

Brandon236
88 29 40 45

avatar image soorena May 18 '17 at 08:54 AM

why i cant change the light map coordinate index?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

HI!

Open mesh in Mesh Editor and check next parameters:

  1. Mesh need contain UV1 for Lightmaps. If not, export to 3D programm and add secondary UV.

  2. Light Map Coordinate Index should be set to 1.

  3. If you have not change Lightmap Resolution after creation, try set a different value.

alt text

uvs.png (465.8 kB)
more ▼

answered Aug 20 '15 at 09:41 AM

avatar image

svv3dUDN
8.4k 254 42 399

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question