Game can only be paused once

I have a problem. I’ve read the following tutorial:

https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/5/index.html

and done all of the blueprints. The problem is that the game can only be paused once. After clicking P, the game pauses normally, and after resuming it cannot be paused again. I’ve searched through this website(community looks helpful giving that a lot of questions are answered by the staff itself) but I can’t seem to find my answer. I’m still quite new to UE4 as I launched it about 8 hours ago and I think I am overlooking something (but the lack of progress is a bit frustrating now.)

My PauseMenu blueprint is available here:

Thank you very much in advance! =D

~Slugling

The IsValid return pin still needs to be hooked up to the SetInputModeUI, AddToViewport: PauseRef, and SetGamePaused nodes, it just needs to skip the CreateWidget and SetPauseRef nodes, because the widget already exists in the PauseRef variable.

try this:

55045-pausepaintover.gif

Oh, I see. Looks like I need to look more throughoutly next time, thank you!

~Slugling