Can't Set UProperty in C++, Why?
I'm trying to change the properties of any object through the TFieldIterator ..
Running my code with Begin Play I can actually print on the screen the value of some property, then change it and print property value modified .. . nothing else happens to the object after the value has been changed ...
I'm trying to change the intensity of a lamp .. the code seems to work and when I get the properties of the lamp returns the value that has been modified over the lamp not changes in intensity ... why?
asked Aug 20 '15 at 06:06 PM in C++ Programming
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