Behavior Tree Task dosen't show execution path

UE4 dosn’t seem to know what it’s doing. Literally. This is the server simulating. and It sees that it starts, It sees that it finished but it’s too drunk to know what it did in between. Why would this happen?

Ends up this happened because I didn’t have the variable plugged into Find Next Waypoint node. Still not sure why the execution path didn’t light up.

Hello .,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide any additional screen shots needed of blueprints that may be involved with this issue?

Hello .,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.