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Scaling object dynamically

Hi guys, I'm try to scale dynamically my skeletal mesh, it's animate by matinee(animation control track and movement track), but only movement and rotation are animatable. So I do it by blueprint in this mode: alt text

but I suspect that there is a better way to do it ...

Product Version: UE 4.8
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asked Aug 20 '15 at 08:21 PM in Blueprint Scripting

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Add a Vector Property Track to the skeletal mesh group in Matinee and it'll let you animate the relative scale of the mesh.

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answered Aug 20 '15 at 08:33 PM

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avatar image renderboy Aug 20 '15 at 10:22 PM

Thanks a lot, it was really easy...

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