Scaling object dynamically
Hi guys, I'm try to scale dynamically my skeletal mesh, it's animate by matinee(animation control track and movement track), but only movement and rotation are animatable. So I do it by blueprint in this mode:
but I suspect that there is a better way to do it ...
asked Aug 20 '15 at 08:21 PM in Blueprint Scripting
Add a Vector Property Track to the skeletal mesh group in Matinee and it'll let you animate the relative scale of the mesh.
answered Aug 20 '15 at 08:33 PM
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