Scaling object dynamically

Hi guys,
I’m try to scale dynamically my skeletal mesh, it’s animate by matinee(animation control track and movement track), but only movement and rotation are animatable. So I do it by blueprint in this mode:

but I suspect that there is a better way to do it …

Add a Vector Property Track to the skeletal mesh group in Matinee and it’ll let you animate the relative scale of the mesh.

Thanks a lot, it was really easy…