How can I make an actor continually rotate?

Hello everyone. I am wondering if someone could put together a quick tutorial or link me to a tutorial on how to make an actor continually rotate, like the fire sticks in Super Mario Bros. Any help is greatly appreciated!

Look into Timeline and Set Relative/World Rotation node.

There is also the Rotating Movement Component that you can add to a movable mesh in the Details panel or in a Blueprint that will continually rotate the mesh. You can use the XYZ inputs to choose the axis it will rotate on and the speed it will rotate.

addLocalRotation allows you to do it, you can add that in the blueprint if that is where you have the object. You can set the rotation value directly in there, or either makeRot and feed float inputs to the related pin or split the input by right clicking in the addLocalRotation node itself on the delta rotation pin directly

I’m now in the process of trying to figure out how to do this on the fly