DefaultInput.ini becomes a garbled mess, encoding issue?
For a while now, strange things have happened to our local DefaultInput.ini file. It looks normal in Perforce and then locally it's full of this when doing a diff:
Turns out when I open the file in Notepad++ the encoding is set to UCS-2 and I can fix it by setting it to UTF-8 without BOM. We never manually edit this file ever, we only use project settings in the editor to manage our inputs so i can only assume it's the editor that messes it up?
Also if the file is checked in like that it doesn't run properly in UE4 at all. At that point no inputs work anymore and we have to revert to an earlier version, losing whatever additional inputs we had defined since last check in.
Any infos on this strange behavior?
asked Aug 20 '15 at 08:49 PM in Bug Reports
A bug report has been entered for this issue to look into the problem. The code itself for the encoding is pretty old and hasn't been touched in a long time so it's likely that it's the problem. Please look forward to a fix in a future release. Unfortunately, I can't think of any workarounds past not using special characters.
Have a nice day,
answered Aug 25 '15 at 07:37 PM
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