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How do I set actor to be in front of other objects?

I want to be able to have my actor overlap with other objects, but always be seen. How can I set the graphical priority of actors? So that it will always be rendered.

Product Version: UE 4.8
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asked Aug 20 '15 at 09:14 PM in Blueprint Scripting

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answered Aug 21 '15 at 01:01 AM

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avatar image r4rev2 Aug 21 '15 at 02:08 AM

That isn't exactly what I wanted. I forgot to mention my project is a paper 2D project. All I want is the actor to appear in the front even though he is on the exact same layer.

avatar image MrGrr Aug 21 '15 at 02:57 AM

Oh. just change the Z depth offset for the sprite

Eg, if all sprites are at Z depth 0 and your player sprite is at Z depth 1 or 10 or 1million it will be in front of other sprites with a lower Z depth.

avatar image r4rev2 Aug 21 '15 at 04:11 PM

What exactly is that under? I can't find how to do what you're saying.

avatar image erinacea Aug 21 '15 at 05:40 PM

It's the Z value of the object's transform. For example, in my project I'm placing all floor sprites at -100, walls and other features at -50 and the character at 0. Like MrGrr said, you could use any values as long as the Z value for the background object is smaller than foreground object.

avatar image r4rev2 Aug 21 '15 at 09:37 PM

Would that be under the actor's blueprint? Or the sprites themselves?

avatar image erinacea Aug 22 '15 at 10:20 AM

Just drag two of your sprites (or SpriteActors if you've created Blueprints for them) into your level. Set them both to the same x/y values. Then change their Z values and compare what happens.

avatar image izikhuang Apr 27 '16 at 02:06 AM

May I know which parameter I should change if I want one actor always draw in front of others ? Thanks a lot...

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