Bonjour !
Step to crashes :
-Create an empty level.
-Add point lights actors. (their setting is irrelevant, I tried several options, size, no shadow, radius, etc…)
-Ctrl+W the point light, more until… 77 lights… (I tried all the way 76 was okay, more than that is crash)
-Replace with composited BluePrint
CRASH to desktop, all is gone in a flash : to bug report form.
I just tested the same thing with cubes, I have a crash also.
Same steps, but create a 10x10x10 cube.
Copy, no overlap
Crash at 77 (76 was okay, crash when more)
FYI : my RAM is at around 20% usage,(of 10Go) proc around 20 also.(of 2 dual quads core), very very stable workstation.
It’s a critical bug for me, I have to go through that process to create my level.
Good (bug) hunt !
Cheers,
EDIT :
Found where the bug is (comment below), it’s related to naming length of the created composited BP.
WORKAROUND : Shorter name !
EDIT 2 :
Sadly the previous workaround only allow you to get to the save window, but it crash when saving. 100% of the time.
EDIT 3:
Ok so it’s still the 260 character limit.
I have 80 objects. 260/3 : 3.25.
I renamed all my object with 3 letters.
Was able to save, but in the level itself the name of the created object is still SUPER long.
So that’s probably what was causing the crash when saving.
ie:
Renamed my object to L01,L02,etc…
“L77_L01_L02_L03_L04_L05_L06_L07_L08_L09_L10_L11_L12_L13_L14_L15_L16_L17_L18_L19_L20_L21_L22_L23_L24_L25_L26_L27_L28_L29_L30_L31_L32_L33_L34_L35_L36_L37_L38_L39_L40_L41_L42_L43_L44_L45_L46_L47_L48_L49_L50_L51_L52_L53_L54_L55_L56_L57_L58_L59_L60_L61_L62_L63_L64_L65_L66_L67_L68_L69_L70_L71_L72_L73_L74_L75_L76_SQ_01_Blueprint”
is the name of the object created in the level, after saving the BP.
That did not crash.