Change material color by clicking on UMG Button?
Hey Guys :) ,
i got an issue i cant solve.. i already searched for hours -.-
I simply want to change the emissive color of a material used by a static mesh in my scene. This should happen if a button on my widget blueprint is clicked..
Well.. I made the material changing its color using it as a matinee actor in my level blueprint with "Event BeginPlay".
But the problem is: i cant use "OnClicked Button" directly in the level blueprint.
How can i bypass that? Can anyone point me in the right direction please? :(
asked Aug 20 '15 at 10:25 PM in Blueprint Scripting
Here is a way to do it via Level_BP
answered Aug 20 '15 at 10:39 PM
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