Hard limit on overlapping actors?
Is there a limit on the number of actors that can be returned by GetOverlappingActors?
I seem to only ever get 992...
Here's an image, all I'm doing is making all the cubes overlapping the box-collider white:
And here's the relevant code I'm using to get the actors:
Yep there is hardcoded limit of overlapping actors, if you want to tweak it go to:
and tune, then recompile whole engine;) :
There is also limit for tracing/sweeping in the same file:
If you want to know how these limit works take a look at PhysxCollision.cpp -> GeomOverlapMultiImp_PhysX function.
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