Character floating after scale down
I am messing around with object scaling. Every time I try to scale a character blueprint down by its root component, wierd stuff starts happening with the collision. The character is floating above the floor, but by showing collision the capsule is obviously not colliding.
Anybody have any ideas? It isn't just the floor but any collidable objects too.
asked Aug 21 '15 at 09:08 AM in Using UE4
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