How i can fix attach an actor to a component (Stocket)

Hi guys,
i have problem with Attaching Actor to a component as you can see in the video it’s not attaching in the hand as i wanted …

Video :

Blueprint:

Skeleton Mesh :

Help me Please !!

Have you tried different Attach Location Type options?

Hi!

Try this:

That’s doesn’t work

Yep, and it works with the head …
idk, why it doesn’t in the hand :confused:

Try this;

Get the socket’s Transform in transform space RTS World, and then set the weapon’s location and rotation with that translation value right before you attach it to the socket. And set Attach Location Type to Snap to Target.

I’ve tried this, but same :confused:
Btw there no Location type Snap to target, there’s “snap to target ,Keep World scale” and “snap to target,including scale”, i tried both of them without succes :confused:

Do you want me to send u the project ?

If you can make it less than 50MB, and you are using 4.8.1 or older(I havent updated to 4.8.3 and i havent downloaded 4.9 Preview 4 yet) then sure.

I’ll see …

I’m sorry but i can’t. :\ I dont have disc space and i dont need 4.8.3 bugfixes. I’ll only be able to download the 4.9 Preview on Sunday or Monday. Bump this post if you still cant solve your issue until then and i’ll see if i can fix it.

It’s 4.8.3, Can you Update PLEASE !
Please help me, i really want to work on my project, my project less than 50mb

I’ll postpone my project until then :confused: