I m trying to make dynamic material instance for particle system just like for any other object but it does’nt seems to work.
I made a blueprint added a particle emitter and in construction script used "create dynamic material instance node " with particle emitter as target , saved it to a variable for later modification in event graph . In event graph I am changing a scalar parameter using timeline, but it does seems to work.
Yes you can. Can you post a pic of your Dynamic module inside of cascade for your particle system? Also, do you have your material flag set to use for particles sprites?
Oh, okay so thats your main problem. Click on Parameter and then you can create the Dynamic module. This will give you a way to access parameter for your particle system
ya thanks for all the help,as you said I needed a dynamic module ,it works fine now but dynamic module doesn’t support gpu sprites so i wasn’t getting any option of adding it to gpu sprites as u can see in above images so I had to convert gpu sprites to normal sprites to get it working.