How compatible is UE4 to code under MPL 2.0
The short answer is barely or potentially compatible, but not very. It kinds of depends on how its used. It's certainly not ideal for covering the non-UE4 parts of a Product under our EULA, but it's at least possible to have MPL 2.0 covered code used in conjunction with a UE4 Product.
But, it gets tricky. For example, it can't have MPL 2.0 Exhibit B attached. You'd have to redistribute the source code for that MPL-covered code along with your game. That code would have to be kept in a separate folder than UE4, etc.
answered Aug 21 '15 at 09:05 PM
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